The Effectiveness of Game-Based Learning in Improving Javanese Language Understanding: A Comparative Study of Visual Semantic Memory and Verbal Recognition Memory Methods

Authors

  • Abdul Azis Departement of Informatics Engineering, Institut Teknologi Sepuluh Nopember, Surabaya, Indonesia Author
  • Darlis Herumurti Departement of Informatics Engineering, Institut Teknologi Sepuluh Nopember, Surabaya, Indonesia Author

DOI:

https://doi.org/10.59613/2pvc6e65

Keywords:

Game-Based Learning, Visual Semantic Memory, Verbal Recognition Memory, Javanese Language

Abstract

This study aims to explores the effectiveness of Game-Based Learning (GBL) in improving Javanese language understanding among students. Using the Visual Semantic Memory (VSM) and Verbal Recognition Memory (VRM) methods, this study analyzed the comparison of students' comprehension before and after the GBL intervention. The results showed that there was a significant difference in Javanese language understanding after the intervention in the Visual Semantic Memory (VSM) method, with a prob>z value of 0.0170, which showed that the Game-Based Learning Visual Semantic Memory method can be an effective alternative to traditional learning methods. However, there was no significant difference in Javanese language understanding after the intervention in the Verbal Recognition Memory (VRM) method, with a prob>z value of 0.6260 which indicates that the Verbal Recognition Memory method, which focuses on verbal recognition, is considered less effective in improving Javanese language comprehension. This study recommends the use of a Game-Based Learning approach that integrates visual elements (Visual Semantic Memory) to increase motivation and effectiveness in learning regional languages, as well as provide insights for educators and curriculum developers in designing a more immersive learning experience.

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Published

2025-01-04